death by flower arrangement is a 2D top-down shooter where you frolic among the flowers as a florist named Flanigan, keeping them at bay with your AK-47, and scattering their petals on the grassy floor in an arrangement of vibrant color.


Created for the Pippin Barr 'GAME IDEA' Game Jam.

░░░░ GAME IDEA
░░░░░░░░
░░░░░░░░░░ THERE IS NOTHING BUT YOU
░░░░░
░░░░ AND YOUR AK-47
░░░░░░░
░░░░░░░░░ AND MOUNTAINS OF FRESHLY CUT FLOWERS


VERSION 1.1 (4/19/17)

So, I finally updated the game! Here's the long changelog:

Controls
- changed movement keys from ESDF to WASD
- changed restart button from middle mouse button to E
- changed return to main menu button from Enter to Q
- navigating back to main menu from credits / information changed to any mouse button, instead of Enter
- reload is done with the right mouse button

Mechanics
- added limited ammunition
- manual reloading done with the right mouse button
- while firing, Flanigan's movement speed will decrease
- when not firing, Flanigan's movement speed goes back to normal
- flower petals can now be pushed by coming into contact with them via WASD movement
- Flanigan's AK-47 fires 30 bullets per clip
- Flanigan starts with 480 bullets, 30 in a clip, 450 in reserve
- Firing the gun will have noticeable recoil
- Flowers also have recoil when hit
- energy replenished bumped up to 30 units from 25 units
- ammo replenish count is 75 bullets
- spawn limiter placed on flowers in order to ease framerate
- flowers are no longer killed in one hit, each has hit points
- spawn locations are now randomized for both flowers and items

Visuals and Sound
- Controls section moved from main menu to pre-game section
- Credits section updated with new music credits
- Main menu now fades in
- Translucent black background added to make main menu text readable
- Information section flavor text updated
- HUD changed to yellow, with translucent black background
- Ammunition count added to main HUD, divided into clip/remainder
- Timer added to main HUD
- A flashing flower outline now shows where flowers will spawn
- Flower kill count added to end screen
- Flower "pop-in" after death reworked
- Five new music tracks added
- Every time a game starts, a track is randomly selected via a number generator
- Once the track ends, the number generator resets and selects another song (sometimes the same song)
- Reload SFX added
- Ammo pickup SFX added
- Energy drink pickup SFX added
- More discernible bass in the bullet firing sound
- Flanigan's flashing when hit toned down


Please share your lovely arrangements on social media with the hashtags #dbfa and #dbfagame, one or the other.

I really want to see how creative you guys can be!

Download

Download
death by flower arrangement v1.1 (windows, 32-bit).zip 68 MB
Download
death by flower arrangement v1.1 (windows, 64-bit).zip 76 MB
Download
death by flower arrangement v1.1 (mac, 64-bit).zip 83 MB
Download
death by flower arrangement v1.1 (linux, 32-bit).zip 78 MB
Download
death by flower arrangement v1.1 (linux, 64-bit).zip 77 MB

Install instructions

There shouldn't be any further installation worries - just unpack and enjoy!

The screenshot functionality acts odd on the desktop version. You may want to press spacebar a few times until it realizes it should spit out a PNG file labelled "#dbfa photo".

Enjoy!

Development log

Comments

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(1 edit)

my computer heats up and the fans start going full blast and then this game starts lagging

I don't understand how this is possible

is it mining bitcoin in the background or something?

That is definitely odd.

I don't believe I had that kind of knowledge to place a cryptocurrency miner in a Construct 2 game of this size - it's under 100MB too, so I can't even explain what the deal is!

Were playing it on the browser or did you download it?

in my browser- using firefox 89

(+2)

Fun little top-down shooter. May be better with infinite ammo, or more frequent ammo drops though, as once you run out of bullets, it gets quite boring, waiting for the next ammo drop.

(1 edit) (+1)

Thank you for the review, Rupert!

The original version of the game actually had infinite ammo, but it was way too easy as a result - though for something initially made for a game jam, I could only polish up as much as I could.

Unsure if I would do a version 1.2, but if I decide to get in gear and make a full-fledged game out of it (or a sequel), I will definitely consider ways to make it a lot more interesting. Hopefully Flanigan is up to do some arrangements in the future...