A little story told in five parts, a sliding puzzle game mixed with Twine poetry, and a second screen experience enabled by the technology of smartphones and QR codes.

You want the world? Go out and seek it.

But don't be sad if it doesn't want you.

It'll be okay.

Created for the Artcade sections of Champlain College's CREM Capstone Show, held from April 21-26, 2016.

More information

Published181 days ago
PlatformsWindows, Mac OS X, Linux, HTML5
Release date187 days ago
AuthorSylverstone Khandr + Sylver's Edge
TagsAbstract, altgame, artgame, construct-2, Experimental, poetry, qr-code, sylvers-edge, sylverstone-khandr, Twine
Average durationA few minutes
Player countSingleplayer


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Want It/Need It (scan it/read it) - Desktop Version

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